Saturday, October 3, 2009

Laser printing of my vase model




Stl print of my model

These are a few photo images of my final 3d prints. due to the expensive price of getting the whole model printed out. i have decided to just print a sectional model.





Friday, October 2, 2009

Interior render

A feel of the interior spaces will be something like below.


Functional spaces are arranged in cell like manners.


some parts of the cell are hollowed out to become a void.

Rendering

Views taken from Rhino to render.



Unedited render image from vray in rhino.

Some basic photoshopping

View of building from the waterfront.



View from the river.

Cutting sections

Putting model into site and splitting it apart in rhino for sectional render.





Inserting the function part 2

The path are kept but the functional points are redistributed into a more random arrangement.


The plan is split into three level and then reassemble together after that.

This is how it looks after putting all three level together

Then the voronoi plugin is applied to the points

Another attempt on different settings in Voronoi that turns out better without the roof overhanging out too much.



Did another wireframe version of it to be exported into max to create structure

Structure is being created in max using editing spline command and giving it a thickness

And again its exported back to Rhino.

Floor plates are created and unwanted floor plates being hollowed out

How it looks after assembling the floor plates with the structure.

Thursday, October 1, 2009

Inserting The Function part 1

After a few test trial on how the voronoi plugin work, I went into the next step which is to insert different kind of function into the structure.


I started with creating a pathway that splits the site into 4 sectors.

Then, Points are extracted from the polyline with Extractpt command in Rhino.

next, i started to create regions of function that is shown in different color.


After that, i rebuild the surface to the density that is suitable. Points are extracted after that with the same command.



the points are coppied vertically into a few level. variation are applied to the arrangement of points in different level.


The final Outcome! doesn't seems to be that stunning. The problem is probably the points that i have put in is to dense and have to be loosen abit.


Voronoi study part 2

In my research for Voronoi i can across an interesting website that provides images below. It explained that A voronoi diagram is a way of decomposition or subdivision of space based on an initial set of objects or points (for more information http://en.wikipedia.org/wiki/Voronoi). Voronoi diagrams have countless applications from statistics to biology and urban planning. Lately they are becoming ‘popular’ also in architectural design. There is indeed a number of reasons making voronoi diagrams useful in architectural design:

a. Their structural properties, both in 2d and 3d.
b. As a way to subdivide/organize space, based on proximity/closest neighbor.
c. The fact that they can describe many natural formations, like soap bubbles, sponges or bone cells.



There are two problems arising though. The first is a method to construct them. It looks that the most reliable solution until know is Qhull (http://www.qhull.org/) , in relation to rhino or generative components. Rhino script could be another option.


taken from http://object-e.blogspot.com/2007/03/voronoi-study-part01.html

Voronoi Boundary test part 2

After a series of testing with repetitive points, i progress forward to test on how random points effects on the final outcome.



I started with random arrangement of points in both horizontal direction and vertical direction.

The outcome of it unsurprisingly turn out to be random.


Another test of locating random points, but this time i have located them outside the designated box. Thinking that the final form of it will turn out less like a box. note that i haven't use bounding box command in both of this test yet.


The out come of it turns out disappointing. It ended up as a box too!


The next test consist of random points with a random bounding box.
The outcome of it turns out to be really random and organic.



Trying to insert floor plates in to make it a habitable space.

a draft section of the space.


trying to insert random points into the section and test how Voronoi plugin works vertically.


It ended up to be a box too.

conclusion of part 2 exercise, the main factor that changes the box like appearance is the Bounding box command. no matter how the points are arranged vertically or horizontally the final outcome of it is still a box if a bounding box command is not given.